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Dicing with Grammar

Average Rating4.74
(based on 218 reviews)

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

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It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
Civil War on The Moon, by Ted Hughes, space poetry
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Civil War on The Moon, by Ted Hughes, space poetry

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A one week unit for Y5 or Y6 exploring the weird and wonderful poem ‘Civil War on The Moon’, by the amazing Ted Hughes. Once the children have unpicked the tricky vocabulary (using the presentation attached), they will love this poem about two armies fighting for domination of the moon. My classes are always very keen to create new armies for a poem of their own. I use it during our space topic. I have included teacher notes about the parts children find a little tricky and a breakdown of each verse. I hope you have fun with this!
Paragraph Party!  Mammoths
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Paragraph Party! Mammoths

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THIS IS THE BEST WAY TO MAKE PARAGRAPHING A FUN AND CONCRETE EXPERIENCE. This is a fun and engaging activity (for groups of four) about organisation within a paragraph. Using a non-fiction context (information about mammoths) pupils go to a paragraph party. They have to work out who is hosting the party (the topic sentence), who is the uninvited guest (information that doesn’t belong) and various other activities. In short, it’s a lively and memorable way of exploring non-fiction paragraphs.
Direct speech, reporting clauses, dice game
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Direct speech, reporting clauses, dice game

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How many times have you taught your class about the rules for setting out direct speech? Worksheets are not the answer! How about trying a playful approach? Working in pairs children roll dice, create sentences and score them. They have to look closely at punctuation and think carefully about reporting clauses to be successful at the game. This game can also move more able writers on because players often need to add further chunks (or phrases and clauses) onto the end of the direct speech sentence. If they apply this skill in their writing, it can add depth. I have also added a more advanced version of the game, teaching children to interrupt direct speech by dropping the reporting clause into the middle of the sentence. As with all of my resources, everything is included (teacher/child friendly explanation of key concepts, score cards, rules, dice guides) apart from the dice and the paper!
Adverb Sea Monsters - a fun way to learn about adverbs and use them in sentences
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Adverb Sea Monsters - a fun way to learn about adverbs and use them in sentences

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Adverbs are one of the trickier word classes, so let's start off with the basics and learn in a playful way. From Year 3 onwards, children are expected to understand the term 'adverb' and use adverbs in sentences. From Year 4 onwards, children are expected to be able to open sentences with adverbs. In this fully resourced lesson (including lots of engaging activities), complete with lesson plan, presentation and a lively dice game, children will learn to understand the term 'adverb' as well as exploring some of the functions of adverbs. They will also have plenty of opportunities to use adverbs in sentences orally - though if desired, they could record their learning as well. There is also more challenging task for your talented writers and I have included the game cards so that you can edit them to match your class text. This lesson would also be an ideal revision tool for the Year 6 Grammar Test.
Quiz, Quiz, Trade Cards (Magic/History of Magic)
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Quiz, Quiz, Trade Cards (Magic/History of Magic)

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Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Earth, Moon and Sun - Quiz, Quiz, Trade, Key Stage 2, space
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Earth, Moon and Sun - Quiz, Quiz, Trade, Key Stage 2, space

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Updated instructions now added Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn’t already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
3D shape quiz quiz trade cards
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3D shape quiz quiz trade cards

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Learning about 3D shapes? Why not kick off the lesson with a quiz quiz trade to get everyone moving and using mathematical vocabulary. Just print off enough cards for one per child or get adults involved too.
Beowulf multi-clause sentences
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Beowulf multi-clause sentences

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Use this to develop children’s understanding of clauses, and to encourage children to vary the number of clauses they include within their sentences. Assessment focus I can understand the terms ‘clause’ and ‘conjunction’. I can say sentences with one or more clauses. I can write sentences with many clauses, without confusing the reader. This activity promotes lots of talk around word classes and building multi-clause sentences.
Placing decimals on a numberline
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Placing decimals on a numberline

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Children will need access to Base 10 (or Diennes) and 0-9 dice for this activity. My year 5 class were struggling with decimals so I made up this simple activity, and had quite a lot of success with it - children fed back that it helped their understanding. First children use 0-9 dice to generate a decimal and record it on the sheet. Next, they make the number using Base 10 and draw it on the sheet. Finally, they place their decimal on a 0-9 numberline. They should record it as a fraction and a decimal at this point. Children repeated this activity three or four times until they felt confident with their understanding. It is differentiated so that children can work with tenths, hundredths or thousandths.
–able and -ible, two player dice game, presentation, warm-up
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–able and -ible, two player dice game, presentation, warm-up

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It can be tricky for young spellers to choose between the suffixes ‘-able’ and ‘-ible’. The two player dice game ‘WinnABLE’ gives players lots of opportunities to spell and discuss these words and introduces a much needed element of FUN! There is also a simple presentation and a word sorting warm up to use with your class. I’d allow a full session for this suffix work.
How many proper nouns?
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How many proper nouns?

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Children are expected to capitalise proper nouns from Year 1 onwards, but many children in Key Stage 2 find this tricky to remember. Often, children do not understand the difference between common and proper nouns. This lesson, complete with presentation and an dice game, will give children experience of using a wide variety of proper nouns, from book titles to shop names. Classes about to undertake the Y6 Grammar Test would find this a useful refresher on common and proper nouns. Make missing capital letters a thing of the past by playing: ‘How many capital letters?’
the suffix ous - dice game
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the suffix ous - dice game

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Put your children in pairs to play the fun spelling game ‘VictoriOUS’. It’s a two player dice game that enables children to learn these four rules for adding the suffix ‘ous’: Some root word do not change – just add ‘ous’ For many root words that end in e, take off the ‘e’ and add ‘ous’ If the root word ends ‘-ge’, keep the ‘e’ and add ‘ous’ Change the ‘y’ to an ‘i’ and add ‘ous’ How about words that can’t have the ‘ous’ suffix? Peer assessment is built in. Everything that you need is here - just add 1-6 dice!
Use modal verbs in a sentence, fun dice game, Will you or Won't you?
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Use modal verbs in a sentence, fun dice game, Will you or Won't you?

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Your class will enjoy playing: 'Will you or won't you?' This is a brilliant way of motivating children to use modal verbs accurately in sentences. Children have to play against each other. One child is trying to go to a sleepover and the other other is desperately trying to avoid it. Sounds bonkers? Well, maybe a little, but it certainly generates a lot of sentence work and discussion. Children will all know what modal verbs are by the end of the lesson. That's a promise. All instructions and resources included - just add dice and counters.
Quiz, Quiz, Trade Cards (Ancient Greeks)
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Quiz, Quiz, Trade Cards (Ancient Greeks)

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Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (Shapes)
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Quiz, Quiz, Trade Cards (Shapes)

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Two different sets of quiz, quiz, trade cards for learning about shape. Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn’t already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Theseus and the Minotaur, various Key Stage 2 resources
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Theseus and the Minotaur, various Key Stage 2 resources

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I have recently produced a far more in depth ‘Theseus’ unit with masses of carefully produced, differentiated resources and detailed planning. It is available here: https://www.tes.com/teaching-resource/theseus-and-the-minotaur-3-weeks-of-detailed-planning-fully-resourced-and-differentainted-11914692 Here are lots of older Theseus resources, including a model text, comprehension work, story boards, fronted adverbials activity, planning frames etc.
addition and subtraction facts, root facts, fluency, two grids
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addition and subtraction facts, root facts, fluency, two grids

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All maths teachers, regardless of the age they teach, know how important it is for children to be fluent in their root addition and subtraction facts. I couldn't find them as a word document anywhere, so I made these two simple grids. They can be used in so many ways, for teaching, practising and assessing how children are doing with their basic number facts.